AOD

GAMES

THE DAY AFTER RAGNAROK

Welcome to the world at the end of the world. The skies are shrouded with burning, oily smoke, the Earth groans under a poisoned corpse, and the only way out may be deeper into the belly of the beast. This is a world about a flavor and a feel as much as it is about extrapolation. That said, this world has something of an edge to it – it’s a world nearly killed by the death of wonder, although far from all the wonders are dead. Put the “grim” back in “grime” and see the world outside the smeared Perspex windscreen.

See it smolder. See if you can save it.

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Savage Worlds Logo

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ADVENTURES INTO DARKNESS

What if Lovecraft wrote comic books?

Somewhere, somewhen, he did. In this sourcebook, for the first time ever, Kenneth Hite gives H.P. Lovecraft’s comics writing the loving RPG adaptation it deserves. Adventures Into Darkness: Truth & Justice presents the heroes and villains from H.P. Lovecraft’s comics work for use with the PDQ game system!

HERO System

AoD T&J

PDQ

AoD MnM Superlink

M&M Superlink

KENNETH HITE’S DUBIOUS SHARDS

He has exposed The Cainite Heresy, and dug up the Secrets of the Ruined Temple. He has broadcast the Suppressed Transmissions, and ventured through Infinite Worlds. Now, horror heresiarch Kenneth Hite, the author of GURPS Horror 3rd Edition and Nightmares of Mine, assembles the Dubious Shards of the Cthulhu Mythos!

WARNING: This book contains Dizzying Speculation, Eldritch Hints, and Maniacal Ravings. Not for the neurasthenic or phthisickal.

KENNETH HITE’S TAROT OF CTHULHU:
MAJOR ARCANA

Twenty-two of Their images, to be precise. For the first time ever in Full Edwardian Colour, the Major Arcana of the Cthulhu Mythos unfold beneath your avid gaze. This is the Tarot of Cthulhu: Major Arcana!

Kenneth Hite, having broadcast the Suppressed Transmissions, dreamed the Nightmares of Mine, and pieced together the Dubious Shards of the Cthulhu Mythos, now lays bare the secrets of the timeless Tarot of Cthulhu! With fully licensed rules for Call of Cthulhu, and with story-building methods and mechanics suitable for any game of Cthulhoid horror, great and terrifying gaming is only as far away as the turn of a card.